this post was submitted on 21 Jan 2021
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Originally posted on reddit by u/CipherOps .

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[–] conno02@lemmy.world 6 points 1 year ago (2 children)

i mean, i can't think of a proprietary application that does everything that blender does, so there's no need to list blender as an 'alternative' i guess.

i'm not particularly familiar with the 3d modeling space, i've only done basic stuff. feel free to correct me

[–] penalbatoday@mastodon.social 4 points 1 year ago (3 children)

@conno02 hot take: people saying GIMP is the Alternative to Photoshop without saying its UX it's the most unusable ever. Even Krita or Affinity Photo/Designer have better user interfaces than GIMP.

[–] stardom8048@lemmy.world 4 points 1 year ago (2 children)

I find GIMP so difficult to use, but I can't justify the expense of Photoshop for hobbyist use so I'm keeping at it. I wish there was something that at least had a similar UI. So many easy tasks in PS are crazy complicated in GIMP.

[–] tuts007@mastodon.social 1 points 1 year ago

@stardom8048 @penalbatoday
Did you try Photopea yet? https://www.photopea.com/

Similar experience, but free (and online)

[–] penalbatoday@mastodon.social 0 points 1 year ago

@stardom8048 i have tried Affinitity programs (one time fee to buy forever) and I have used them everyday.

[–] conno02@lemmy.world 3 points 1 year ago (1 children)

true, but i've been stockholm syndromed into GIMP and now i cant use photoshop, it's actually hilarious

[–] penalbatoday@mastodon.social 1 points 1 year ago

@conno02 if it works for you, go for it LOL

[–] IanM32@lemmy.world 1 points 1 year ago* (last edited 1 year ago)

I use Krita almost exclusively, but gimp is a lot more usable with photogimp.

[–] rndll@lemmy.world 2 points 1 year ago (1 children)

I work in Architecture and fully transitioned our firm from using 3dsMax and Vray with Blender just before the pandemic started. Haven't looked back ever since. Blender does a lot of things but for the most part, it's an alternative to any mesh based 3d modeling and sculpting program. E.g. 3dsMax, Maya, C4D, Zbrush, etc.

[–] conno02@lemmy.world 2 points 1 year ago (1 children)

yeah, after reading the article, its absence is quite odd-- i guess the author thinks its hard to learn, or something.

blender is my first 3d modeling & sculpting program, and it did take me a long time (6 months) to learn. i guess there could be some merit in not including blender, but i haven't tried the other programs, so i wouldn't know

[–] rndll@lemmy.world 2 points 1 year ago

Knowing what I know now, I would say Blender is a lot easier to learn and master than 3dsMax or Maya. Blender does have some quirks that 3dsMax does easier like grouping vs collections but you can just use add-ons to do the same things. I haven't really found anything lacking with Blender that made me want to go back to Max. I'm happy to be rid of that software and just Autodesk in general.