this post was submitted on 27 Mar 2024
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[–] esc27@lemmy.world 8 points 7 months ago (2 children)

Yumiella really needs a foil, someone to point out or contrast her power and dorkness. Early on that was everyone, but by the end that roll with the cast generally getting used to her, that role would once fell to Alicia.

LN Alicia reacted the way things in the game should have been. She blamed Yumiella for setting traps in the dungeon because the “real” yumiella would do so. She backstabbed Yumiella’s because the real yumiella was the final boss. With Anime Alicia retconned into a generic kindhearted heroine, that role was lost, and I feel like it made the show dull.

What really bugs me is I think they could made this work better, if only they had used the “will of the game” more. Introduce it early. Have it speak up through Alicia and play more of the role removed from anime Alicia. Better yet, introduce it as a voice in Alicia’s head and do some foreshadowing…

[–] eldritch_lich@lemmy.world 6 points 7 months ago

I agree that there should have been more foreshadowing about the game plot driving force but apart from that I actually like the changes to Alicia's character. When I read the LN I really felt like it was a bit absurd that Alicia would act on her fear of Yumiella and that ended up making me feel like she was ultimately an uninteresting character.

As for the foil, I think Patrick fills that role pretty well imo, and the contrast only gets funnier as the story progresses.

[–] zabadoh@ani.social 2 points 7 months ago

I agree with@eldritch_lich having the "game force" compel Alicia to backstab Yumiella instead of her paranoia, preserves Alicia as a likeable character.

But doing this also might set up inconsistencies with the LN plot that have to be covered up with more of the show writers' own fiction.

I haven't read the LNs, so I don't know if that will come into play later.

And of course assuming we actually get S2+