this post was submitted on 21 Mar 2024
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Blender

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All made in Blender ๐Ÿ˜Š

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[โ€“] owen@lemmy.ca 4 points 7 months ago* (last edited 7 months ago) (1 children)

Could you speak generally on what techniques you used? Like is this all mesh geometry, textures, lights ans fog? Cause it looks awesome

[โ€“] te_abstract_art@lemmy.world 3 points 7 months ago (1 children)

Sure!

All the foreground stuff was modelled first, then sculpted with rock textures / general wear (posts, steps, cliffside, etc). The giant spires were sculpted from a cube. Textures are mostly procedural, a few texture maps but I prefer doing things procedurally as I don't have to worry about UVs and seams. The vegetation, moss, ivy, trees, etc were scattered using a few add-ons (Baga Ivy, Geo-Scatter). The landscape was made with noise textures and masking in TT5 add-on, then sculpted slightly afterwards to get the exact shape I wanted. I used the same add-on to texture the landscape with masks. The clouds and fog are all volumetric using noise textures, and the human is built from the HumGen add-on which I made to resemble me (it's a good way to watermark my art - hard to remove digitally, distinctively me and less intrusive than a big logo or something).

Hope that makes sense. Happy to answer any other questions if you have them ๐Ÿ™‚

[โ€“] owen@lemmy.ca 2 points 7 months ago

This is awesome... many thanks from me