this post was submitted on 19 Mar 2024
242 points (96.9% liked)

Blender

2735 readers
2 users here now

A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.

Rules:

  1. Be nice
  2. Constructive Criticism only
  3. If a render is photo realistic, please provide a wireframe or clay render

founded 1 year ago
MODERATORS
 

Render on the left, real product photos on the right. (clay render and wireframe in comments)

you are viewing a single comment's thread
view the rest of the comments
[–] TheFonz@lemmy.world 1 points 8 months ago* (last edited 8 months ago) (1 children)

Interesting. I imagine you're already aware of the size of the light vs strength difference? Like they might have a really giant diffuse box in the studio given it's q furniture photoshoot.

You got pretty close though!

[–] Obituarykidney@lemmy.world 1 points 8 months ago (1 children)

Yeah I tried multiple configurations. The final product is using a 4 metre square emission panel (the mirror is 1.8m tall), the tiny area lights you can see in the wireframe are just highlighting the chair.

[–] TheFonz@lemmy.world 1 points 8 months ago

The other thing that gives it away quickly is the scale of the ground texture. If you look at the reference photo, concrete doesn't have such large splotches. Can you scale it down a bit maybe? Add an overlay with a bump from a grunge/scratch map?