this post was submitted on 18 Mar 2024
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Gaming
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Apart from preferring Kirby in Smash, the only Kirby game I've played is Kirby's Dreamland on Gameboy. They hadn't yet figured out how to persist save data in those cartridges, and it didn't have any codes. So you had to beat it in one sitting, which I could do as a kid, which was no small fear for that era of gaming. Replaying it meant finding where the secrets are, making runs quicker each time.
I kinda like this concept of no save, I think there aren't many games, even retro-themed ones, that make use of it as an element.
Rougelikes are my go-to for that no save old school feeling.
Yeah, I generally don't like most rogue likes though, because they often lean on procedural levels and there's usually not an "ending". So I play it enough that I feel like I get it and then I'm done.
Minit is one that comes to mind. It would actually be rad if someone put Minit on an OG Gameboy cartridge. I think it totally would have worked as a Gameboy game with no save data.
Edit: ah I forgot that there is a bit of info retained between runs, like spawn position.