this post was submitted on 16 Jul 2023
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Noita, the best game I can never recommend because of just how crazily deadly it is unless you know exactly what you're doing and happen to get the right perks early on. I can't say a roguelike where your 12-actual-hours-of-playing session ends with nothing to show for it just because you accidentally zapped the wrong thing out of frame that you couldn't have known was there is well-designed as a game, especially when exploration/experimentation's main reward is death. It's a very good sandbox, though.
I also got back into Risk of Rain 2. First time playing the new DLC, and I very easily managed to finish off the new content. Honestly, a bit disappointed as my favorite part of RoR2 was the unlockable items/achievement hunting and the DLC had really none of that outside of unlocking a new character and unlocking the alternative abilities for a pre-unlocked character.
Satisfactory is something I've been playing on and off. I definitely prefer Factorio's sense of danger over Satisfactory's chill, but it's still fun and has its own things going on. The more permanent bases and the fact the game is 3D makes for more fun, but I hope one day either a DLC or a mod will introduce base defense somehow.
I just finished off every achievement on Steam in Brotato. It was a fun, simple roguelike, took me a bit to grind through it. I might return to it someday, but for now it can rest.
+1 for Noita. I'm not enough of a masochist to play without the Dead isn't Dead mod. Although lately it's been freezing up on any deaths. Maybe one of these days I'll start playing it as more than a glorified physics sandbox lol.
I've wanted Noita forever, but have been so hesitant due to the whole ... dying thing!! That mod may be the answer to my fears ??
So far the mod works, but I need to sit down and confirm that mod is the one that freezes up the engine. I'm mostly playing with Fury's mod collection, but maybe it's the few extra ones that are tripping it up.
Dying can definitely be pretty painful in Noita, but the game's real joy is in exploiting all the knowledge you've gained for subsequent attempts. It's actually a fairly short game when just making an attempt on the boss without going for any extra content, so it's not difficult to get back to where you were once you know how to get there. There's also no meta-progression (with very limited exceptions) besides the knowledge you gain, which is how I prefer my roguelikes. Going in blind without any knowledge of what to expect or how the spells interact with each other and the environment is definitely going to take longer to get the first clear, but if that's not your style you can learn a lot from just watching and learning from streams of the game. DunkOrSlam was the one who really sold me on it.
My own advice would be to seriously consider running the game vanilla until you get at least your first win. But ultimately its your own experience! Do whatever you need in order to make it enjoyable. :)