this post was submitted on 16 Jul 2023
89 points (92.4% liked)

Games

32538 readers
1503 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] naclis@lemmy.world 30 points 1 year ago (2 children)

I wonder if it is really about an insurmountable scope from years of development--or is that just a red herring on the fact that a lot of developers, particularly in the AAA range, have just forgotten how to make games actually fun to play that caters to their demographics rather than casting a web to the common denominators?

[–] nivenkos@lemmy.world 7 points 1 year ago

What I love is that it really focuses on gameplay and player choice and options.

It's so fun to risk different rolls, etc. and different ways of doing things.

I just wish it had a day-night schedule, NPC schedules and a living world like Ultima VII / Oblivion, but it's hard to balance with the hand-crafted quests.

[–] TwilightVulpine@lemmy.world 2 points 1 year ago

A lot of CRPG fans have been hoping for games that can approach the tabletop RPG experience for long time. It inevitably leads to a large scope, but I don't think that's the same as appealing to the common denominator.