this post was submitted on 17 Mar 2024
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Oh really? That sucks, how do you work around that?
Use Gamescope and a Vulkan layer. Here's a more detailed post: https://planet.kde.org/xavers-blog-2023-12-18-an-update-on-hdr-and-color-management-in-kwin/
If you get the latest gamescope from git. You no longer need the vulkan layer.
Gamescope supports hdr with --hdr-enabled --hdr-debug-force-output flags and running the game under it doesn't require xwayland in my understanding. It doesn't support nvidia though
So what is the benefit of KDE's HDR support at that? Could you do something similar under Gnome and get HDR support in games?
If gnome supports hdr too you can. Kde's support is a part of the stack that needs to support hdr for it to work. The programs and drivers can speak hdr all they want but if the compositor (kde) doesn't understand and relay the info to the monitor it won't work.