this post was submitted on 15 Jun 2023
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Gaming
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So this is a real-time translation layer similar to how rosetta works? If this is working already and assuming that it works well, why would developers spend time making a native port when this is free and It Just Works^TM^
Sadly it's not. IIRC:
First, the main part of this toolkit is to create an automated translation from DirectX 12, including the metal shader equivalents. However since the instructions / shades automatically generated, they are highly inefficient. Thus, they perform sub par (low framerate, buggy), and require developers to polish them, optimize them according to the machines. But large part of the job is done for them, at least for testing.
Second, currently, in order to run those games, you need to download the exe file of the game, download dependencies, and run many commands manually from terminal, it's not user friendly at all. Also, it requires user to buy the Windows version of the game in the first place, thus the need to download windows version of steam, etc, etc.
Ahh thanks for the context. I guess something like this can never be that easy, especially with the custom silicon that apples running now