this post was submitted on 14 Mar 2024
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[–] warm@kbin.earth 356 points 8 months ago* (last edited 8 months ago) (54 children)

Valve could reduce their cut honestly, perhaps some program for independent developers to help them get on their feet. I don't think the top games or big publishers should be getting cut reductions.

Either way, Valve haven't been buying out studios for exclusive games, so Epic and Sweeney can go fuck themselves, they are scum.

[–] KingThrillgore@lemmy.ml 39 points 8 months ago (5 children)

I do think Valve could drop it to 25% and not lose much sleep over their coffers.

[–] ArmokGoB@lemmy.dbzer0.com 4 points 8 months ago* (last edited 8 months ago) (2 children)

I think Steam's cut should probably be something like 0.05 * (log(x) + 1) where x is number of copies sold.

[–] Cabunach@lemm.ee 2 points 8 months ago (1 children)

You mean that games need to have 100 000 copies sold to get to the 30% cut?

[–] ArmokGoB@lemmy.dbzer0.com 8 points 8 months ago

Yes. It would mean that small indie games with low sales wouldn't be hit as hard by Steam taking a cut, and huge hits that sell millions of copies would help subsidize this.

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