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submitted 6 months ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] ArmokGoB@lemmy.dbzer0.com 4 points 6 months ago* (last edited 6 months ago)

I think Steam's cut should probably be something like 0.05 * (log(x) + 1) where x is number of copies sold.

[-] Cabunach@lemm.ee 2 points 6 months ago

You mean that games need to have 100 000 copies sold to get to the 30% cut?

[-] ArmokGoB@lemmy.dbzer0.com 8 points 6 months ago

Yes. It would mean that small indie games with low sales wouldn't be hit as hard by Steam taking a cut, and huge hits that sell millions of copies would help subsidize this.

this post was submitted on 14 Mar 2024
559 points (95.4% liked)

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