this post was submitted on 14 Mar 2024
792 points (98.2% liked)

PC Gaming

8568 readers
542 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] fuckwit_mcbumcrumble@lemmy.world 35 points 8 months ago (3 children)

30% is more or less the standard. Not just in the games industry, but everywhere.

[–] ysjet@lemmy.world 11 points 8 months ago* (last edited 8 months ago) (1 children)

It's actually not the standard, the standard was iirc 70% for in-store at the time. These days I think it's closer to 50%, assuming no 3rd party losses/licensing.

Nintendo/Sony/Apple/etc are all 30% too, by the way.

[–] lud@lemm.ee 0 points 8 months ago

and Nintendo, Sony, and Microsoft charge the consumer extra for features like online play and cloud saves.

Personally, I think the standard should be reduced but Nintendo, Sony, and Microsoft should start.

[–] echo64@lemmy.world 6 points 8 months ago

The status quo is rarely a good reason for anything

[–] Cethin@lemmy.zip 2 points 8 months ago* (last edited 8 months ago)

Epic is 12%. Yeah, Epic store sucks and all that. Whatever. There's two marketplaces that aren't first party. One takes 30% and one takes 12%. How is there a standard? You can't look to other markets or other distribution methods to compare it to, because they're all different with their own things.

Edit: GOG is 30% for indie developers (there's a little more to it than that, but basically that). It sounds like with other publishers/developers they negotiate contracts on a case-by-case basis and don't say what they get.