this post was submitted on 01 Mar 2024
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Me playing Final Fantasy 7 Rebirth as a huge fan of the OG.
I want one damn game, not however slices they give us
You know how the original was on four discs? You'll get the same experience, but spread out over 15 years, and you have to pay for each disc individually.
God, I hate this shit, but I'm such a loser when it comes to FF7 I spend money like a fucking gambling addict.
But also these new games have way more content than the original so...
Also it's not a "remake" in the traditional sense, the first game in this series was just called that.
Yes, I know, I was just being snarky without spoilers. The whole "remake but not" thing is kind of a big deal meta plot point the fanbase is still arguing about.
Also, we both know that SqEnix is going to release an ultimate bundle of the games when the final part releases. They're already giving digital copies of Remake+Integrade to people for free if they pre-ordered Rebirth, which was kind of a bitter pill for the fans who paid for Remake at PS5 game prices.
I feel like with all of the subscription services we have now, I think we need to start seeing paying full price is more of a "fast pass" ticket to play the game first. Games seem to always becoming cheap or outright free nowadays. That is unless it's from Nintendo.
I've sort of come to terms with this. I've paid full price for games like final fantasies and kingdom hearts' . And they've all became free on PS+ but I've already finished them and I've got other games to play now anyway so I'm not bothered.
Join me and learn to sail.
I'm a huge fan of the OG but I'm also loving the new one. Only thing I'd currently complain about is I prefer the weapon upgrading in the previous entry over what we have now and the folios. Feels like a step back.
I like Rebirth so far too, and the combat feels much smoother for me than Remake. Red XIII is so fun, and the character writing for our party (especially Tifa imo) is so good and exactly what I wanted from an expansion of the original's story.
My major hate part I can't really talk about without getting into plot spoiler territory, so I won't. But I also don't like the open map atm. It feels very...Ubisoft-y; busywork or empty. I know I can skip them if I want to, but I'm a completionist that doesn't want to miss any story/lore, and the side missions are really dragging for me. It was the same with FFXVI, and I don't know if I like this approach SqEnix seems to be gearing towards. I wonder if the new Kingdom Hearts is going to be the same way.
Yeah, I get you. I was worried when i first heard of it being "open world". And I had the same issues with XVI. The story and characters you met in the side quests was awesome and I would say vital to understanding the world as a whole and in turn learning to love it. But the gameplay surrounding the side content was the weakest part of the game by an ultra marathons length.
I'm still in the first few hours and interrupted with a few of the "ubisoft-esque stuff" and so far I'm just glad there's not that much. I'm thankful it's not like an ubi game where doing the "tower" equivalent then shows 50 icons on the map. 3-5 seems fine to me. But who knows maybe I'll get massively bored of that stuff by the end of the game like I did with XVI.
I would like some more open-ness in KH. Especially if you liken it to how the first game was more open and less corridor-esque. Also the open worlds in 3 were probably the best ones. Especially the pirates one. But once again I think that sort of gameplay is suited to just a few worlds. It would probably be more annoying if every world was exactly like that. What they should do is give us a variety of all the different kinds of worlds we've come to see across the franchise thus far. With a few extra ideas thrown on top.