this post was submitted on 25 Feb 2024
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Gaming

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[–] Poutinetown@lemmy.ca 6 points 8 months ago (2 children)

FO4 settlement mechanism is amazing. It's literally a 1st person city builder. I can't think of any game similar to that yet.

[–] Cethin@lemmy.zip 8 points 8 months ago (1 children)

It's crazy to me how close that system was to being great and then seeing what they did with outposts in Starfield. While I didn't really care for how it worked in vanilla, the ability to customize your base was awesome. Babysitting settlements was a chore, but SimSettlements fixes that. Starfield you can't do much to customize it and it essentially useless from a mechanics standpoint, except for grinding a bunch of levels by cheesing time compression planets, but I'll just use the console if I want to do that.

[–] davehtaylor@beehaw.org 5 points 8 months ago

The problem with Starfield's settlements is that they are entirely resource mining operations. They aren't really settlements in the way Fallout's are. You have to spend a phenomenal amount of time to get the perks needed to make it even remotely useful or manageable, and by the time you get there, it's not even worth it (which is true for most of Starfield's mechanics, IMO).

[–] davehtaylor@beehaw.org 1 points 8 months ago

The problems is that's not what Fallout is. It's not a settlement sim. But when I played F4 for the first time, it felt just like Fallout Shelter with a quest tacked onto it, which is not at all what I wanted. Especially the way the game strongly pushes you into the Minutemen. It makes it extremely tedious for a new player. After the first time, I walked away from the game and didn't come back to it for over a year. I decided to give it a go and completely ignored the Minutemen, and it was such a better game. But you have to know you can do that.

Also it wasn't until modding was opened up that the settlement system got good, IMO.