this post was submitted on 25 Feb 2024
191 points (100.0% liked)

Gaming

30555 readers
393 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ampersandrew@kbin.social 4 points 8 months ago (1 children)

But this isn't a film. People replay systems-driven games all the time, because you can tweak the variables and make it feel new. RPGs have done this plenty of times. Interacting with a separate quest line that occasionally intersects with things you did in one of your previous timelines is something that there is absolutely a way to do, and Obsidian has made exactly that type of systems-driven RPG plenty of times.

[–] Primarily0617@kbin.social 3 points 8 months ago (1 children)

if RPGs have done this plenty of times, then it's not a new idea, and why are we talking about it in the context of the new ideas starfield had?

people replay games for the gameplay. bethesda wanted a game you could replay for the story, and then have it still work as a story when the player deliberately sequence breaks everything because of their omniscience

[–] ampersandrew@kbin.social 1 points 8 months ago (1 children)

The thing that Obsidian has done plenty of times is system-driven reputations. The thing that would be new is bending that into new playthroughs on NG+ that interact with your past playthroughs.

[–] Primarily0617@kbin.social 2 points 8 months ago (1 children)

how would your reputation carry over when nobody in the universe knows who you are? it sounds like you're just inventing a new thing you have to grind

[–] ampersandrew@kbin.social 1 points 8 months ago

I don't know how worth it is to try to explain my idea of what a hypothetical better version of Starfield is, but the short answer is:

  • only let you do one faction quest per playthrough
  • those factions' quest lines already, in the real Starfield that exists today, intersect with one another
  • change how different factions react to you and those other factions based on a system similar to the type of reputation system Obsidian has done before, not unlike Levine's "Narrative Legos" video, but it doesn't even have to be that advanced

It wouldn't involve grinding. If I still haven't articulated it well enough, don't worry about it, because that game doesn't exist anyway.