this post was submitted on 25 Feb 2024
191 points (100.0% liked)

Gaming

30555 readers
382 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] Kbin_space_program@kbin.social 9 points 8 months ago (1 children)

Not a sweet spot.

Morrowind was amazing because it is a hand built world. Oblivion had the same core error as Starfield: an overreliance on procedural generation.

For Skyrim they did it right. Just the right amount of procedural generation with enough manual work that things worked out.

You can't overlook the modding scene either. Oblivion had a great mod community with a lot of people getting into it and cutting their teeth there. So when Skyrim came out they were experts and made a lot of amazing mods, particularly framework mods.

But almost all of them are done and gone or corrupted into paid mods(e.g. Elianora, Kinggath(FO4)). So Starfield will never get a good modding scene because the core modding community doesn't exist now.

[โ€“] t3rmit3@beehaw.org 7 points 8 months ago

Morrowind had (and still has) just as vibrant a modding community as ES4 or 5. Tamriel Rebuilt alone is still the largest modding project for any Elder Scrolls game.

All of that expertise was developed on and for Morrowind.

We don't have the SF version of the Creation Kit yet, but all previous versions are largely similar, and FO4 modders will likely have no issue working on SF.