this post was submitted on 12 Jul 2023
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I haven't played multiplayer competitive games in many years. The last time I did so much was Quake 2-based Team Fortress-style mods.
But on some of those, the team size was large enough that it didn't matter much if someone was just goofing around, because it didn't make a huge difference. If you have 12 players on a side, someone is a single-digit percentage of the effort.
But if you're playing something like, I dunno, Dota 2, then you're a quarter of the team, and that's impossible.
Maybe it's an argument for games designed around larger teams.
Dots 2 permits for synergies among characters, like one character to buff others, but maybe one could cap that, say that only four players of twelve or something can be leveraging synergies.