this post was submitted on 14 Feb 2024
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Gaming

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[–] otp@sh.itjust.works 9 points 9 months ago (2 children)

My first exposure to this was Phantasy Star Online on the Dreamcast. My mind was blown.

[–] DacoTaco@lemmy.world 4 points 9 months ago

As a teenager, learning how they did this on a technical level blew my mind a second time!

[–] Zoomboingding@lemmy.world 3 points 9 months ago (1 children)

Such a shame more games don't use this. It worked for PSO because fights were relatively drawn out/telegraphed, so there was always a chance to build up/slow down the music.

I wonder if AI could get used to dynamically generate a transition between battle/overworld themes. Or at least, if the composer makes one and use AI to make all necessary versions.

[–] otp@sh.itjust.works 2 points 8 months ago

I just remembered that the new Pokemon games (Scarlet/Violet) do this dynamic music thing too!