this post was submitted on 11 Feb 2024
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The biggest challenge during Tier 4 is still resource attrition. Let them use their big spells, but don't let them rest. The best challenge you can give them at this point is to make a multi-session-spanning dungeon-like structure.
An example from my previous campaign: heroes needed to get to the lowest level of Hell, but they needed to transit through every one of them in process. Enemies were everywhere, and places for rest were virtually nonexisting. I think they had like 1 long rest in four months of play during T4, and it actually was hard for them.
Did one of your spellcasters know the Gate spell? If so, what stopped the PCs from pulling the BBEG out of their lair and beating them up from the comfort of their homes? I'm having trouble coming up with challenges that don't actively oppose the abilities of high-level PCs. Just saying 'no' and refusing to let a spell take normal effect would very likely seem unfair, no matter how logical the in-game explanation might seem.
Anti-magic field?
The BBEG has taken great efforts to hide their true name?
Private Sanctum spell?
The fact that Gate is an inter-planar spell, and not an intra-planar spell?
As the GM, one of your jobs is to present challenges for the party to overcome. That means actively countering their abilities list just as often as it means giving them a bone and letting them shine. The big moments of flexing mean a hell of a lot less when all they do is flex.
Our Sorcerer knew Wish, but the player knew better than to try something like wishing to get to the lowest level of Hell, because on the meta level they wanted to play through this adventure, not to cheese.