this post was submitted on 10 Feb 2024
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baldur's gate was incredible at this. i think part of that was their mindset wasn't "how do we make this more accessible to casual players?" they're mindset was more "how do we make this less tedious and/or annoying for everyone?" like the quick select buffs ui that comes up with every roll. in early access, and other larian games it was still possible to add buffs mid dialogue, but you'd have to like ungroup the buffer, sit then outside, start the dialogue, then sneak them in to hit you with the buff, which might not work right if you already opened the roll interface...
they've even added a custom difficulty mode where you can turn off more of their ease of use features. for example, i personally believe the game is better with the "perception check failed" notifications removed. if your whole party fails the perception check, you still know the trap is there... it makes the whole mechanic a bit pointless at times. with it turned off you'll still do the check, and it'll still show you if you succeed, it just hides the rolls from you until then.
I'd really like to play that one. I sucked at BG1 and was never able to get very far without getting my ass handed to me by enemies. Maybe I needed to be better at D&D in general in order to properly execute fights. Either way, I hear I don't actually need to play those two to pick up 3.
BG3 is completely different to the original games. Think Fallout 3 compared to Fallout 2 levels of difference.