this post was submitted on 09 Feb 2024
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Sigh...you really can't make this crap up.

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[–] clayh@lemmy.ml 42 points 9 months ago* (last edited 9 months ago) (1 children)

Wild because games in the $20-$40 range have been killing it the last couple years.

Maybe instead of charging more, big developers could spend less on overhead and bureaucracy. Palworld is made by 4 guys and has sold more in a few weeks than most AAA releases last year. Hifi Rush, cyberfunk bomb rush, subnautica if you want examples out of early access.

Maybe instead of gamers getting used to higher prices, game publishers should get used to lower sales until they wise the fuck up.

[–] Buddahriffic@lemmy.world 3 points 9 months ago

Great games don't even really need a marketing department.