this post was submitted on 14 Jun 2023
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@evilviper oh man you know way, way more about this than I do. do you have anything you'd recommend me reading so I could educate myself??i guess I just don't understand how a small PS1 game and a massive PS5 game could stream with the same quality, given the drastic difference in the games.
thank you!!
Just think of it as if you are playing a streaming video, because that is essentially what you are doing. If you were streaming a 1080p video at a constant bitrate, it wouldn’t matter if it was a ps3, ps5, upscaled nes or the latest episode of Black Mirror. The resolution being sent, bitrate and ping are all that matters.
@AladdinSane
@evilviper
But a video is a set thing. A video game has to change dynamically and have a bunch…
Wait
I think I got it?
Are you actually playing the game on the server far away and they’re streaming THAT to you??? Like you’re not playing a streamed game live on your system, you’re playing it on the cloud or wherever and then stream what you’re doing to you?
Is that it?
As far as your client is concerned it’s a video that takes a lot of inputs from a controller. It knows nothing else and isn’t doing anything but accepting input and processing the video the same as watching Netflix.
So yeah, doesn’t matter from the client perspective if it’s PS3/4/5 level of game.
Now it matters a lot on the sever side. That hardware needs to be much more capable.
You got it! You are sending input to a remote system, it is inputting it on a console on their side and streaming the video to you. That is why ping time is so important, because that is the lag of your input to the remote console.