this post was submitted on 30 Jan 2024
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To add to that, I think this may have been the game that started that trend. There was always a difficulty ramp, but the sudden spike level came later in the series. Any Mario platformer these days has a crazy difficulty spike near the end.
I mean, New Super Mario Bros. 2 had an entire DLC called "impossible levels." And don't get me started on The Final-Final Challenge in Super Mario Bros. Wonder.
Wonder as a whole is way easier than most mainline Mario games though. It's only the secret world that poses any challenge.
Sure. That's a bit beside the point, though. I was referring to these games based on the hardest levels in them.