this post was submitted on 11 Jul 2023
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Okay there... And before thay Sony was trying to lock Starfield away on their side so what's your point? The current market is driven by exclusives thanks very much to Sony and Nintendo.
And Sony and Nintendo aggressively want to push towards proprietary hardware exclusives. Sony has improved in that area, but every exclusive is still a big question on if it'll even be available on the PC and if so when. Just the long release schedule is an attempt to draw more people who can't wait to a proprietary closed ecosystem.
I would argue there's a huge difference between, say, one year of timed exclusivity for one game, versus buying an entire publisher and making every single one of their future games exclusive.
On the flip side those who really dislike hardware locks requiring specific devices to run games would see a console only exclusive a bigger concern.
Since viewed from PCs it isn't just a Microsoft game, but one that can be played on Linux with Proton and possibly MacOS with their game porting toolkit with various different hardware configurations as opposed to a locked down proprietary one.
Once Sony shows a much bigger effort to embrace open hardware options as opposed to trying to funnel people to their proprietary one with unknown status of future ports I will be less wary of their attempts at acquisitions. And well Nintendo never will.
That’s only because Microsoft has no taste and can’t figure out how to actually create an IP.