this post was submitted on 22 Jan 2024
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[–] Zennyker@ttrpg.network 27 points 9 months ago (1 children)

Nah, we know it's hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?

[–] edgemaster72@lemmy.world 36 points 9 months ago (2 children)

Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

[–] brianorca@lemmy.world 10 points 9 months ago (2 children)

Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

[–] Maalus@lemmy.world 7 points 9 months ago

Then you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.

[–] setsneedtofeed@lemmy.world 3 points 9 months ago

In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.

[–] DarkDarkHouse@lemmy.sdf.org 9 points 9 months ago

Or cast Burning Hands as a bonus action