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Cities: Skylines 2 developers have noticed 'a growing tendency of toxicity in our community'
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A game being called “literally unplayable” has been around since devs allowed early/beta access. Starfield is just the latest victim. No Man’s Sky is easily one of the worst, but they over-promised and far, far under-delivered.
Maybe if devs stopped talking their games up, making promises they don’t keep, showing gameplay that never makes it into the release version and then releasing buggy, broken junk they might stop receiving so much justifiable backlash.
I don’t assume making games is easy. However, devs constantly bowing to financial pressures in order to build hype, release unfinished games, and cut features is the real problem.
Developers don't choose how their games are marketed, that's also the publishers.
I use devs to generically describe the company that produces the game, markets it, and sells it. You are correct.
Ah, that's fine then, I misunderstood.