this post was submitted on 18 Jan 2024
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Psionics is the reason there is FTL in the default setting, and also why it's a post-apocalyptic setting. You don't need psionics to travel, like in 40k, but I reckon removing psionics from the setting is taking away some of its flavor.
But from a gameplay point of view, I really don't think it's a problem. You could probably search the Reddit sub for Kevin's word on it, but from what I recall, it's a non issue, because it's OSR and the game isn't "calibrated" for a particular party, like say DnD3.5. You could always leave psionics in the background, something dreadful and not known to the public, like in Babylon 5 or Firefly. Even in SWN itself, like I said, psionics is the reason for the whole mess the universe is in, so they're definitely not omnipresent, and more likely to be a trouble magnet, if present in the party.