this post was submitted on 18 Jan 2024
20 points (88.5% liked)

Dungeons and Dragons

11029 readers
81 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
 

Hey everyone! Just trying to figure out if what I'm thinking is a good idea or the worst idea ever. My group is only two sessions in. They started at level 5. I have them going into a supposed-to-die battle wherein they wake in hell and have to figure out how to get out (yadda yadda this is where the real story starts). I was thinking that when they awaken in the underworld that they'd revert to level 1 and lose their gear, and that's my contention. Is that a dick DM move? Or would it make sense? I know it's hard to give a solid answer and the best way to know is to know my players, but I don't exactly want to ask them for obvious reasons. How would you all feel?

Thanks!

you are viewing a single comment's thread
view the rest of the comments
[โ€“] osarusan@kbin.social 9 points 10 months ago (1 children)

It's not a dick DM move as much as a lazy move. But it might feel like a dick DM move to some of them.

If the idea is to make them weaker, give them a long-lasting debuff rather than removing levels. 50% HP, -4 to attack rolls, etc. Removing levels requires a lot of work on the player's part, and feels like it takes the game backwards rather than forwards. Giving them a debuff that they have to work to restore, on the other hand, feels like there's a path forward to advance towards.

[โ€“] chetradley@lemmy.world 4 points 10 months ago

Might be a situation where exhaustion rules come into play.