this post was submitted on 07 Jul 2023
21 points (92.0% liked)

Dungeons and Dragons

11023 readers
5 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS
 

you are viewing a single comment's thread
view the rest of the comments
[–] cjoll4@lemmy.fmhy.ml 1 points 1 year ago

The spell slot progression for the Spell Shot is really weird. It does not play nicely with multiclass spellcaster rules. It gains spell slots up to 7th level just as fast as a full caster, but it also caps out at 7th level. And then it doesn't gain any spell slots at all from 14th - 18th level.

Magic Arrows could benefit from some clarification. I'd change "arrows" to "pieces of ammunition," since you've established that crossbows and blowguns are part of the archer's kit. I'd also clarify that you cause the ammunition to become magical, and that the benefit lasts until the ammunition is used to make an attack or until the next time you use this feature.