this post was submitted on 10 Jan 2024
178 points (96.8% liked)
Technology
59446 readers
3750 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I mean, I'm not saying it doesn't have its uses, just... I dunno, for most use cases it just feels like solving a bloat issue by raising the capacity, which just leads to more bloat.
I'm not sure PCVR has enough useless or unoptimized overhead for my complaint to apply to it, but for most things, I think it's past time to stop throwing more resources at it and address the underlying problem.
Agile development.
(I'm kidding, but only a little bit honestly)
we definitely need to rethink agile and bring back good QA and requirements documentation. But yes with VR specifically, at the resolutions and framerates it requires, video signals must undergo costly and lossy compression to be transmitted wirelessly between PC and HMD, even with wifi 6 (though wifi 6 is much better than previous generations)