this post was submitted on 09 Jul 2023
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I've seen a lot of positive praise and sentiment for XVI even from longtime fans and I find that worrying. I finished the game and thought it was a solid 5/10 at best and was happy for it to be over. The game felt closer to Genshin Impact than it did Final Fantasy.

The music was generally quite good and the eikon battles were a fun and new take, but just about everything else I found lacking.


spoiler

  • The main story retreads themes that have been told many times and offers nothing unique. It's clear early on we are on a quest to collect the rings of power to fight the big bad who thinks the only solution to the problem is starting over.
  • Most characters were flat and uninteresting
  • Combat was very simple and unengaging. It was simply not fun. You can only use about a quarter of the abilities you collect (not that theres many more youd find useful enough to use anyways)
  • Crafting/itemization was pointless
  • MMO-tier side quests (ironic considering XIV has some interesting ones)
  • Story format is lifted straight from XIV as all "engagement" quests (ones with the red crossed swords on the map) are the same as XIV dungeons (trash, minor boss, trash, minor boss, trash, major boss)
  • Empty world with no incentive for exploration
  • Minimal play style variety despite the different eikon flavors
  • No class system (I would have expected something listed as a "role playing game" to have some sort of class system)
  • No party system in any form


Overally, fairly worried about the franchise since so many people are over the moon as it implies we might be getting more of the above. It feels like XVI took heavy inspiration from XIV but did a worse job at the highlights of XIV (story, job/battle system) and straight up copied some of the bad parts of XIV.

Now that it's been a few weeks, hopefully more people have finished the game. What are your thoughts?

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[–] mehble@kbin.social 1 points 1 year ago

Overall, I've enjoyed it. Some people probably criticize the combat being too easy or how quests boil down to either fetch and run from point A to B.

I didn't really mind how it played out though. I'm not great with action games, so difficulty was perfect for me. I'm also a fan of FFXIV, so I guess I've grown accustomed to the same style of quest design.

I do agree with how narrative feels slowed down due to some of the quests.