this post was submitted on 01 Jan 2024
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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I'm 100+ hours into an honor run and I've finally made a decision I apparently can't live with. I was offered a gift at the end of act 2, and while it was totally out of character for me to accept it, my curiosity got the better of me. I never made it this far before and I wanted to see what would happen. Now I hardly even recognize my character - when I look at them, I just see my dumb impulsive decision staring back at me. I've made plenty of dumb decisions before in the name of staying true to my character, and I bore the consequences with pride, but this was the opposite - I betrayed my character, and now I'm reminded of it in every dialogue and every cutscene from now until the end of the game. I was really invested in their journey too, especially with this shaping up to be my first "full" run, but now I'm wishing that they had died in act 2 before I did this to them. I'm only an hour or so into act 3 but it's already starting to feel a bit like the last season of GoT.

Anyway, that's how my glorious honor run came to a rather quiet and pitiful end. Anyone else have a similar experience?

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[–] teft@startrek.website 6 points 1 year ago (1 children)

Those outer ring powers are really good but the reason I personally always use the astral tadpole is the free flight on everyone.

Fly to get around the battlefield is stupidly overpowered especially if all your guys have it. It basically doubles your movement as soon as you get it since fly is 60 ft of movement.

[–] MagicShel@programming.dev 4 points 1 year ago (2 children)

You make everyone take the astral worm? You are a monster lol. Lae'zel is one of my core characters and an absolute favorite and I can't imagine bullying her into taking it. Besides at 22str I think she can jump about 60' anyway.

I might try it because it sounds fun but oh man. Lae'zel and Karlach have been through enough! I could totally see Gale and Wyll and Halsin, though. It's just that those three are never in my group except when needed for story reasons.

[–] teft@startrek.website 4 points 1 year ago* (last edited 1 year ago) (2 children)

You make everyone take the astral worm?

The worm gives you persuasion and intimidation expertise for a reason.

I tried to make them all eat it in my honor run. Laezel it didn't work with since she has two checks but everyone else was fine since they put up minimal arguments against using it. Except Astarion of course, he used it as quick as I did.

[–] MagicShel@programming.dev 1 points 1 year ago* (last edited 1 year ago)

My experience with Lae'zel:

L: Keep that ghaik shit away from me!

Me: [Persuasion] You'd be really powerful.

L: Hand that shit over.

My experience with Astarion:

A: Fuck. No.

Me: [Wisdom] But...

A: 1. Leave

Which sucks because he has all my lockpicking ability and a big chunk of my DPS and now he's the only one who can't fly. Maybe Minthara can respec as Gloomstalker and take his place. She was all about that worm. Didn't even have to roll.

Interesting, my astarion refused and says he didn't want to become another monster.

[–] teft@startrek.website 2 points 1 year ago (1 children)

Besides at 22str I think she can jump about 60’ anyway.

Jumping takes a bonus action, fly doesn't.

[–] MagicShel@programming.dev 1 points 1 year ago

With the right gear and cheese there's a way to make jumping free as well (unless fixed - I've never tested it). But your point is well taken.