this post was submitted on 21 Dec 2023
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[–] BombOmOm@lemmy.world 3 points 11 months ago (3 children)

Mixed Reality was a very poor product, so I'm not sad to see it go. I just hope Microsoft doesn't screw owners of headsets that require Windows Mixed Reality for basic functionality.

[–] BlackEco@lemmy.blackeco.com 23 points 11 months ago (1 children)

How was it a poor product? By itself, sure, there wasn't that many VR apps sold on the Microsoft Store, but once plugged into SteamVR, it was another story. WMR offered headsets for every budgets, from the low end to the very high-end and with more flexibility than HTC's Vive and Valve's Index.

[–] BombOmOm@lemmy.world 15 points 11 months ago* (last edited 11 months ago)

but once plugged into SteamVR, it was another story

This was the core of why it was a poor product. It's only job was to pop up, annoy the user, while the user figured out how to minimize it to get to SteamVR.

WMR offered headsets for every budgets

If WMR was simply drivers or optional software it would have been fine all while still offering headsets for all budgets. Instead WMR is a required software which got in the way of actually using the product one bought.

When one plugs in a keyboard, they don't want the manufacturer's software to open on-screen just to use the keyboard, same for mice, same for monitors, same for VR headsets.

[–] wjrii@kbin.social 8 points 11 months ago

Yup. If they leave some minimal process/app that keeps the headsets working with Steam VR, then nothing of value will be lost. It was an underwhelming tech demo and major annoyance.

[–] AnUnusualRelic@lemmy.world 6 points 11 months ago (1 children)

Was there even ever any use for it, other than using the headsets on Steam?

[–] BombOmOm@lemmy.world 8 points 11 months ago

Nope. It would popup, the user would close it as it did nothing useful, then open SteamVR.