this post was submitted on 13 Dec 2023
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[–] bionicjoey@lemmy.ca 23 points 11 months ago (1 children)

Anti cheat should always be primarily server-side, but devs are lazy

[–] ampersandrew@kbin.social 3 points 11 months ago (1 children)

None of these solutions are lazy, and I promise you they have large server side components too. From what I can tell, shooters are just especially cursed when it comes to cheating, and there's no real way to stop it.

[–] Umbrias@beehaw.org 5 points 11 months ago

It is fundamentally impossible to secure a Turing complete system.