this post was submitted on 08 Dec 2023
211 points (96.5% liked)

Games

32557 readers
1820 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] makyo@lemmy.world 18 points 11 months ago (1 children)

Hello has really come around when it comes to building the framework for a great sandbox game and if you're diligent about creating goals and tasks for yourself NMS can be fun. Not to mention seamlessly flying off a planet into space was an amazing novelty.

However if they want me to try Light No Fire they need to do two things: turn the page on the NMS gameplay loop ideally with some truly emergent gameplay, and fix the inconsistent and unintuitive UI. I did really enjoy a lot of my time in NMS but to do so I found I always had the feeling I was working against the system instead of with it.

[โ€“] c0mbatbag3l@lemmy.world 5 points 11 months ago

My biggest gripe was they didn't bring up my backpack inventory in the regular manner when selling. I keep thinks in specific locations and seeing a vertical list five items at a time was a massive waste of time and screen space.

This looks cool, but it basically just looks like a reskin of NMS in a fantasy world and they're going to need to do more than copy Valheim to make this one fun.