this post was submitted on 05 Dec 2023
385 points (93.1% liked)
Games
32418 readers
1581 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
In my view this is short sighted. A game with this many systems in it may actually need time to be decently optimised for keyboard and mouse inputs. When GTAV finally released it also carried a bunch of improvements. R* doesn't want to sell games consoles. They don't make any.
It needs to be "optimized" for controller input in exactly the same way. They could've chosen to budget for this "optimization" (whatever that even means) pre-launch.
I think the most likely explanations are 1) larger player base on consoles, 2) Rockstar wants to get the release cash injection ASAP, and 3) staggering platform releases like this prolongs buzz and even leads to a bunch of people buying the game twice.