this post was submitted on 04 Dec 2023
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Starfield

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[–] simple@lemm.ee 63 points 11 months ago (16 children)

The problem with Starfield is that most of the problems aren't fixable. Sure, they can incrementally fix it, but no amount of patches will fix a loading screen inbetween every door, the lack of exploration, the awfully mediocre dialogue and boring roleplaying...

I say this as a general fan of the game by the way, but I just don't see it being relevant for more than a year.

[–] thesprongler@lemmy.world 13 points 11 months ago (3 children)

Agree. Normally I take BGS games slow, opening every door and talking to every person. I couldn't even bring myself to hit the level cap before losing interest. The story is interesting enough but the gameplay and exploration are not at all intriguing enough to bring myself to finish.

[–] thesmokingman@programming.dev 10 points 11 months ago (2 children)

For the first two days of exploring planets to get all the locations, I hit all the points of interest I ran into. After the third or fourth identical underground hangar mission I started speed running locations. And don’t get me started on how fucking gnarly finding sea fauna is.

[–] miah@kbin.social 6 points 11 months ago (1 children)

I think mods could fix the interior issues, add some variety instead of using the same science outpost interior for every science outpost. They did a great job with those interiors, but ya.. after I've explored one or two I know where most things are and its.. not very fun.

Finding all the flora/fauna is really terrible right now. I'd expect ~30 mins tops per planet to find everything, but it seems like it takes multiple landings sometimes and nobody has time for that; nor is it "fun".

[–] thesprongler@lemmy.world 6 points 11 months ago

I'm past the point of giving BGS the benefit of "modders can fix it." At the end of the day, the bones of the game can't hold it up.

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