this post was submitted on 30 Nov 2023
35 points (100.0% liked)

Godot

6014 readers
155 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] HobbesHK@startrek.website 3 points 1 year ago (1 children)

So much cool stuff to play with! Great summary by GDQuest. Integer scaling for pixel art - finally! Very chuffed with this.

[–] popcar2@programming.dev 2 points 1 year ago (1 children)

It's a great update for people making pixel-art games in general. Aside from integer scaling, there's a huge amount of tilemap changes and QoL. Also some new functions like rotate_toward makes things easier for beginners.

[–] HobbesHK@startrek.website 1 points 1 year ago

This is true! I’ve only dabbled with the tilemap features, but the changes made are impressive. And for more advanced users in 3D, it seems really quite phenomenal.