this post was submitted on 24 Nov 2023
158 points (94.4% liked)

Games

16745 readers
1031 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] distantsounds@lemmy.world 14 points 11 months ago* (last edited 11 months ago) (1 children)

It’s not inventory Tetris at least or even an issue of a carrying capacity (because you can right-click and send items to camp at anytime)…it's issue is the massive amount of items you accumulate and the difficulty of properly organizing/grouping and finding them. Sorting by stats & abilities is next to impossible…so your characters most likely are not equipping the best suited gear…and the potions, ingredients, scrolls…

[–] captainjaneway@lemmy.world 4 points 11 months ago (1 children)

I disagree. The number of "stuff" is important for RPGs. If you could only pick up "important" things, the game would have no real balance of mystery. Every meaningful item would obviously be useful in some mission or goal. I like it better where the stuff is plentiful and the mystery/puzzle is: can I use this? Can I use this generic poison in this giant pot of booze? Can I use this person's hand?

I feel like the puzzle is sort of beneficial by hiding important items or clever usages of boring items in the midst of all the guff.

I get why it's annoying but I think it adds to the games charm.

[–] distantsounds@lemmy.world 3 points 11 months ago* (last edited 11 months ago) (1 children)

I love the puzzle, mystery and the massive quantity of items is a blessing. I want to be able to manage that well. ie let me tag items with custom labels and a send to my "possible puzzle items" chest, or my "tank gear" chest etc...that is all I want. This is the only thing that is holding back from a perfect 10. Edit: You could even in game rgp it by allowing the hire additional wagon(s) holding your traveler's chest(s)...idc just give me custom labels

[–] captainjaneway@lemmy.world 1 points 11 months ago (1 children)

Lol that's fair. I really wish we could manage things into chests. I want an armor chest, weapons chest, quest chest, etc. but I feel like the way it works right now isn't too bad but maybe I'm a glutton for pain.

[–] oo1@kbin.social 1 points 11 months ago

I say I want that IRL
but i know full well that if all the slotted screwdrivers magically stayed in, or returned to, the allocated slotted screwdriver place, then I'd get spooked and wonder who's been f*ing with my tools.

I reckon best just to choose a character who would't care and try to RP that way.