this post was submitted on 22 Nov 2023
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Programming
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NES FPS.
Currently not doing much work on it, though. It needs the quicksave system to be compressed so the level editor is worth using. I got arithmetic coding kinda-sorta working (with an assumed Zipfian distribution to avoid building the tree on-hardware) but the decoder never worked right. I've been putting off another do-over on that. Which means the levels aren't getting made, since obviously I'd use that format to store them in ROM. Got portals working, though.