this post was submitted on 23 Nov 2023
81 points (93.5% liked)

Games

16742 readers
703 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] danielbln@lemmy.world 8 points 11 months ago (2 children)

There will be no Freelancer slander!

[–] canis_majoris@lemmy.ca 4 points 11 months ago

Freelancer rocked so hard, and no other game has come close to how much I enjoyed space combat in it.

Star Citizen is the 'spiritual successor' but I wish we had a quick and dirty standalone game that wasn't in development hell.

[–] Shurimal@kbin.social 1 points 11 months ago

To be honest, Freelancer was kind of "meh". Graphics and character animation were very nice, but ship and station design was weird and the combat felt shallow and one-dimensional. In short, too arcade-y. No joystick support was the real downer, space ship combat never feels good with mouse.

For the perspective, though, before Freelancer I played and modded the absolute crap out of Independence War 2 and that is still the pinnacle of space combat that doesn't feel like WWII dogfight arcade in space while still being rather accessible and intuitive.