this post was submitted on 22 Nov 2023
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Linux Gaming
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You can turn off shader precompilation in Steam, but that's not tied to the distro.
If you have it off, you won't need to have the pass run before starting a game, but then the problem that it was aimed at solving comes up -- shader compilation has to happen during gameplay, and this can cause momentary hiccups when a shader is used for the first time.
Steam can optionally do background shader compilation, in which case it'll run at some point after updating a game, rather than right before a game runs. That may or may not be what one wants.
Interesting! I think I'll keep it on and just deal with the fact that it runs on CPU and takes a while, then. I was just wondering if it running on CPU was a mistake or something wrong on my part.