this post was submitted on 13 Nov 2023
68 points (87.0% liked)

Games

32955 readers
1839 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

Article based on the interview at by The Neon Arcade at https://www.youtube.com/watch?v=4b_o5ueZRF0

you are viewing a single comment's thread
view the rest of the comments
[–] scrubbles@poptalk.scrubbles.tech 23 points 1 year ago (2 children)

I understand why they are, but now that CP2077 is more stable I'm going to miss red engine. It gives night city such a unique feel, and I worry unreal is going to make it feel like all the other unreal games. I'm not a game engineer so I'm assuming that will be much easier, but still, will miss it

[–] Tattorack@lemmy.world 34 points 1 year ago (1 children)

The only reason why an Unreal game looks like an Unreal game is because the developers just use the default settings for environmental lighting and LUTs.

If your intention is to make a game with a specific look you can absolutely create your own lighting and LUTs. You can make an Unreal game look like whatever you want.

[–] Nutteman@lemmy.world 6 points 1 year ago (2 children)

Case in point the first Dishonored. Unreal engine, and yet one of the most stylish games I've ever played.

[–] c0mbatbag3l@lemmy.world 1 points 1 year ago

They had such a strong art direction, it was amazing.

[–] Knocturnal@lemmy.world 13 points 1 year ago

Unreal games can feel unique it's just that most use generic default stuff.