this post was submitted on 08 Nov 2023
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[–] SkyeStarfall@lemmy.blahaj.zone 9 points 1 year ago (3 children)

It kinda sucks honestly, because I think if they literally got one or two more weeks, and disabled the offending settings such as depth of field, they would have received far less flak. I feel like a good 70% of the complaints are due to bad defaults.

Like, sure, they probably still would have gotten some justified criticism for it, but I don't really think the game deserved as harsh criticism as it got, or at least, the problems are all very surface level, and underneath what is there actually works well.

[–] 1984@lemmy.today 4 points 1 year ago* (last edited 1 year ago) (1 children)

No there are actually severe bugs in the financial model of the city also, stuff like that. But it will be fixed eventually. It's not a bad game. It does what it's supposed to and it's more user friendly than the previous version.

[–] thejml@lemm.ee 1 points 1 year ago (2 children)

Examples? I’ve been playing since launch and haven’t seen anything glaring. The way it’s structured is a bit different, but it all works out when you learn the system.

[–] 1984@lemmy.today 1 points 1 year ago

I just read a review somewhere of the game, don't remember the site. But they listed lots of issues with the current game beyond the graphics.

I also have the game and I agree, it's fun and seems to work, but I haven't played that much yet. Kind of waiting for more fixes.

[–] AngryMob@lemmy.one 1 points 1 year ago* (last edited 1 year ago)

The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.

Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.

Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.

I wouldn't say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying "out of principal". Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.

[–] TheDarkKnight@lemmy.world 4 points 1 year ago (1 children)

Eh I’m not buying it on principle now. Kind of sick of these rushed releases.

Finish them before releasing them.

[–] WarmSoda@lemm.ee 3 points 1 year ago (1 children)

Tried and true method is still wait until patches and DLC fix everything. If they don't have the patience to create a working game, I'm not rushing to by it.

[–] jon@lemmy.tf 2 points 1 year ago

If they had released mod tools on day 1 like they originally said, most of the game-breaking issues would have been addressed by modders by now.

[–] Fizz@lemmy.nz 1 points 1 year ago

Anyone interested will buy it eventually. It doesn't matter if the release is shit they'll buy it eventually and CO will make money from dlc sales. Based on what I've played so far I can tell this game is going to be amazing in a few years.