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Gamedev and linux (treebrary.pone.social)
submitted 11 months ago by uis@lemmy.world to c/linux_gaming@lemmy.world
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[-] Kolanaki@yiffit.net 43 points 11 months ago

My only problem with reporting bugs in a game, despite knowing how to report a bug and playing a lotta games, is that I don't always have the knowledge a thing happening is a bug and not the intended design. It's not like I, as a regular every day player, have insight into what was supposed to happen that would indicate a bug.

Obviously a bug like my guy doesn't jump despite pressing the jump button is pretty easy to recognize. But how am I to know the damage calculation is fucked up when I'm not told what the formula is supposed to be?

[-] ArmainAP@programming.dev 16 points 11 months ago* (last edited 11 months ago)

That is still extremely valuable feedback.

"If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck."

If it looks like a duck, swims like a dog and barks like a dog but I am still telling you it is a plain old duck, there is a miscommunication between me as a game developer and you as the player.

[-] sugar_in_your_tea@sh.itjust.works 11 points 11 months ago

Is something surprisingly different than elsewhere in the game? If so, it's probably a bug.

[-] Kolanaki@yiffit.net 12 points 11 months ago* (last edited 11 months ago)

I remember when Elite Dangerous was still in beta, there was a bug where System Authority Vessels would label you a criminal upon attacking verified out-of-system bounties on the victim and attack you. So many players thought that was intended, like there was a "corrupt cop" system in the game until it was actually fixed. 🤦‍♂️

I really liked the idea that could be a possibility; unfortunately the fact that firing back at the "corrupt" cops just increased your bounty, which is what showed me that it wasn't intended.

this post was submitted on 01 Nov 2023
1571 points (98.5% liked)

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