this post was submitted on 21 Oct 2023
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[–] bighi@lemmy.world 3 points 1 year ago (2 children)

My experience is the opposite. While there were bad DLCs, most of them were awesome.

[–] ArmokGoB@lemmy.dbzer0.com 6 points 1 year ago (1 children)

Most of the DLCs tried to turn a city building game into a series of tycoon minigames.

[–] sirdorius@programming.dev 3 points 1 year ago* (last edited 1 year ago)

Exactly, they completely miss the point of a city builder and don't fit neatly at all into the main game systems. And the zoo example was just because I find zoos revolting.

[–] sonals@lemmy.world 5 points 1 year ago

I enjoyed adding the new areas / zones to my cities, but the mechanics were dry as fuck and required “cheesing” to unlock all buildings.

I think there was a disconnect between what CO intended CS to be, and what it became. The people playing 8+ years after release want a sandbox where they can create their dream cities, not minuscule goals that made that dream harder.

I’m excited for CS2 because it seems more catered to the sandbox but with better city simulation mechanics, but let’s hope they do something interesting with the DLCs (and fix performance, obviously).