this post was submitted on 21 Oct 2023
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No, I didn't but I'm also not diving into every tech subculture.
My guess is because of its versatility and the rumor from a couple of months ago that Cities 2 was UE-based. As an open source proponent myself, I would like to see the CryEngine-derived Open 3D Engine (O3DE) or Godot to gain more traction but at least the latter is still lacking on some features other 3D engines have for ages – I seem to recall to read a few weeks ago that shader stuttering is still a thing even in the newest Godot release. I don't think any shipped product is using O3DE, so using that would be a big gamble for a relatively small development studio.
Source 1 is pretty outdated and Source 2 is used by Dota2 and two FPS games.