this post was submitted on 21 Oct 2023
220 points (93.7% liked)

Games

32557 readers
1783 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] PhlubbaDubba@lemm.ee 7 points 1 year ago (2 children)

I'm planning to try and build an offset hex grid city

Basically there's one hex pattern for car traffic, and an offset hex pattern that's for pedestrians and cyclists, and where there's any intersections between the two, the car traffic gets raised to give pedestrian traffic an underpass.

Also every car intersection is a roundabout, and I'm considering doing alternating one way lanes with every pair being bracketed by transit only lanes.

[–] sirfancy@lemmy.world 7 points 1 year ago (1 children)

That sounds like an absolute nightmare to realistically navigate but I would love to see it.

[–] PhlubbaDubba@lemm.ee 1 points 1 year ago

Way I see it the addresses would be kinda like how NYC is organized, one parallel has roads, one has lanes, one has boulevards, and then on the pedestrian side you have street, alley, and row.

Doesn't just save number space, it'll also give you an idea of the best way to get to that address since street/alley/and row addresses won't have curbside parking, because pedestrian route.

[–] Mango@lemmy.world 6 points 1 year ago

Lolz, send me a link when you've released your first video!

There's no way you can do all that meticulous work without also having the patience to make a video about it. 😉