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Why did the metaverse die? Because Silicon Valley doesn’t understand the concept of fun
(www.fastcompany.com)
A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.
Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.
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This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
This is fine, for a video game. But the metaverse isn't being marketed as a video game, it's being marketed as a social and utility platform.
Also if it is just a video game then there's nothing more compelling about it than any other video game... and also it's a crappy video game built around microtransactions. It's not fun, it's a dead mall.