this post was submitted on 05 Jul 2023
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Smithing, alchemy and enchanting.

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[–] cybervseas@lemmy.world 0 points 1 year ago (1 children)

I think if you raise alchemy you can make better potions that raise your other skills so you can level them up faster.

I don't remember for sure. All the mechanics for all the Elder Scrolls games blend together in my head now.

[–] MagosInformaticus@sopuli.xyz 8 points 1 year ago* (last edited 1 year ago) (1 children)

The extreme version of this is called the Alchemy/Enchantment loop where you feed two skill-improving skills into one another. But be aware, this is the kind of thing that can end up taking the fun out of a game for some people.

Also, it's worth being aware that because of the way later Elder Scrolls games scale enemies, any time you're working on a noncombat skill the draugr are training.

[–] Tsunami45chan@lemmy.ml 2 points 1 year ago (1 children)

I have a question how many percentage do players normally use in their armor enchantment just to be fair to the game. For example I want an armor with less magika use of conjuration spells, is 100% good or above 100%-200% is too op?

[–] MagosInformaticus@sopuli.xyz 1 points 1 year ago

I'm afraid I don't have an answer for you there, as my time with Skyrim is getting to be long ago. Hope someone else has a ballpark figure for you.